Hope this points you in the right direction. Upon more research I have found NVidia ShadowWorks, which looks like it might be promising. much improved darker and further ambient occlusion, sharper shadows, more distant shadows. Although I did manage to get applications that exist in the program settings via NvAPI_DRS_FindApplicationByName, just remember to set NVDRS_APPLICATION.version = NVDRS_APPLICATION_VER before you pass it to the function. Or, in Nvidia Control Panel, go to Manage 3D settings. Unfortunately I could not get it working on a application basis. (GeForce 20 series) by Nvidia in 2018, ray traced ambient occlusion.
The documentation actually shows you how to change the VSYNC global settings (p.8). In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and. There is some documentation here and an API reference here. So how could you acehive this with your appliction? It makes sense when your options are On, Off or Application Controlled where Application Controlled are just in-game settings. Instead it's an option that gets signaled into your application, for example AO is set to off, and you deal with that setting in your application.
That's the way I read it from this page.Īll of the games built on Valve’s Source engine support AO when enabled from the CP From my understanding and research on the topic, enabling ambient occlusion on the control panel does not make your NVidia card do some voodoo magic and apply AO to your scene.